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Wardogs Aimbot Articles
Aimbot modules change how your crosshair tracks targets in Wardogs firefights. These articles explain each setting so you can tune FOV, smoothing and bone priority without guessing.
Browse FOV, smoothing, bone selection, visible checks and prediction explainers. Each article links to the aimbot feature page and setup help when you are ready to configure.
Wardogs Aimbot Explained: Soft Aim on PC
How Wardogs aimbot works on Steam PC — activation keys, target selection, FOV limits and how it differs from raw mouse input alone.
Read postWardogs Aimbot FOV Overview: Circle Size and Map Types
How to set Wardogs aimbot FOV for CQB streets versus open vehicle lanes — circle size, hotkeys and when to shrink the assist window.
Read postWardogs Smooth Aimbot Explained: Humanized Tracking
Smoothing sliders on Wardogs aimbot — how interpolation speed affects crosshair movement and why high smooth values feel more natural on PC.
Read postWardogs Bone Selection Overview: Head, Chest and Pelvis
Bone priority on Wardogs aimbot — when to aim head versus chest, mixed bone modes and how hitboxes interact with assist on PC.
Read postWardogs Visible Check Explained: Line-of-Sight Assist
Visible-only aimbot and ESP filters on Wardogs — how line-of-sight checks work and why they matter on destructible urban maps.
Read postWardogs Prediction Explained: Leading Moving Targets
Bullet prediction on Wardogs aimbot — leading strafing infantry, passengers in trucks and when to keep prediction off for close fights.
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